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Developer: Rabidlab

Price: $20

Requirements: Mac OS X 10.2, 500 MHz G3, 64 MB available RAM. Not Universal

Trial: Feature-limited (fully playable up to level 2-2).

In the game Dodge That Anvil!, you play a rabbit responsible forharvesting carrots while anvils fall from the sky. I first tried theonline version, but even after I installed the latest Shockwave playerall I got was a black rectangle in place of the game—both on aPowerBook G4 laptop and a Windows XP machine. I was able to play theoffline demo version. Registering the game was a bit hairy, as morethan two hours after I received the registration code, I still couldn'tregister the game. A few hours later, though, I was able to register thegame and all was well after that.

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The background story involves intelligent rabbits that have learned howto grow their own food. Alas, their happy lives were disrupted whenanvils started to fall from the sky. Always resourceful, the scientistrabbits devised all kinds of gizmos to enable their lone volunteerrabbit to harvest in the safest way possible. You have beach ballcannons to interfere with the anvils. The beach balls are harmless,unless they malfunction and explode after falling. You also have crateswith some pieces of equipment inside to help you with the harvest. Theequipment consists of mostly defensive pieces such as helmets and armorvests, but every now and then you would get a stick of dynamite, usefulfor breaking boulders or blowing a whole patch of carrots out of theground. If you have collected turnips, radishes, and beets, they can beused to buy equipment from the shop.

The graphics are cartoonish with enough details to distinguish the variousobjects. Boulders are perfect cubes that when smashed become blockyblobs. Vegetation, other than the vegetables to be picked, is mostlyoutlines. More details go into animating the rabbit when he's hit. Ifthe rabbit is hit with an anvil or a crate, or run over by a charging'bull,' he ends up lying on the ground with yellow birds chirping andcircling his head. At first I thought the birds were just stars, butthey are birds all right, with flapping wings and all. If an explosionaffects the rabbit, such as those from faulty beach balls or from therabbit's own dynamite, he also lies on the ground afterwards but is allblackened. But that's the most you get in terms of violence, if it canbe called violence. There is no gore here, and that is welcomed. Theaudio effects in the game are nice. You have explosions' booms, therabbit's grunts as he strains to pull out stubborn carrots, and thepounding of hoofs as the anvil bulls come to life, but there's alsosoothing music at the beginning of the game to help you relax before youstart harvesting.

Two seconds to go before that anvil comes crashing down! Run,rabbit, run!

There are three play modes. The default mode is the story mode, inwhich you move from one level to another, with each level getting a tadmore difficult. Solve a story level and you can play that level inspeed mode. In speed mode, you race against the clock to collect asmany points as possible. To unlock the third mode, you would have toplay through the story mode. I am only less than half-way through thestory mode, so I don't know if hidden gems lie behind the third, lockedmode.

Play the game via keyboard, mouse, or joystick. Not having a joystickand being somewhat of a decent typist, I at first stuck to keyboardcontrol. Although movements consist of just left, right, forward, andbackward, because the game is played in a 3D area, left and rightmovements don't exactly match what I expected. Originally, I was hopingmy six-year-old son, Justin, would help me evaluate the game. Perhapsbecause of the somewhat unmatched movements, he lost interest in thegame quickly and I had to do all the testing. In the end, I found thatusing the mouse option was most natural. Mouse movements can be in thegeneral direction of where the rabbit is supposed to head, so it waseasier to get used to.

Dodge That Anvil! has four challenge levels: Toon, Easy, Normal, andExpert. The higher the level, the more work you need to do, such ascollecting more carrots and paying more for equipment, all while facingmore anvils. I am not a great gamer, so my favorite challenge level isToon. The program's manual aptly describes the Toon level as 'in whichyou cannot lose.' It's supposed to be for little kids, but I think it'sperfect for people who want to explore all the levels without spendingtoo much time. After all, what's the use of a game boasting x number ofbeautifully-drawn levels if no one ever reaches them?

You can stand in one place and let anvils knock you out, but there's nolimit on how much damage you can take. By default, even the otherchallenge levels have settings to make them easier. You have afly-through of the entire field before the game level begins to give youa review of the terrain. There's also auto-hop, to enable you to go upautomatically, or to jump into the rabbit hole when you are near it,assuming the quota of carrots has been met, of course.

If you feel the need to be challenged, you can turn off all thesehelpful features. Still, I think the game was made to be easy to play.For instance, the rabbit can jump off a cliff and will land perfectlyunharmed, no matter which challenge level is in play.

Treading water doesn't seem to affect the rabbit's movement much, eventhough if the rabbit has flippers on, he is supposed to move better inwater. Lastly, the rabbit can have a combination of equipment, such ashaving an umbrella while carrying a magnet that attracts veggies.

In other, more difficult, games, it may be possible that you can carryonly one piece of equipment at a time. Personally, I prefer to have theoption of playing an easy game and get my money's worth through playingall the levels, by whatever means necessary. If a game is so hard thatyou get stuck after a certain level, you'll probably feel as if you justwasted the money.

Empty canvas mac os. I think Dodge That Anvil! is a Very Nice game to have. It has supportfor many input devices, good graphics and sound, multiple challengelevels, many settings to make the game even easier or more difficult,and many power-ups. The registration process should be improved, too, asonce people fork over money for the real version, they expect to be able tostart playing shortly afterwards. Waiting a few hours can be a bigletdown. Dodge That Anvil! is Rabidlab's first product ever, but it is asolid performer. I look forward to seeing more of its wares.

Copyright © 2007 Linus Ly. Reviewing inATPM is open to anyone. If you're interested, write to us atreviews@atpm.com.

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